OpenGL 4.1, released earlier this week, links with OpenCL and OpenGL ES 2.0 more than ever before, simplifying cross-platform development and bridging the gap between mobile and desktop development. More than four months after Khronos Group enabled a bunch of speed tweaks and graphic improvements in OpenGL 4.0, paving the way for next-gen graphics on the

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OpenGL 4.1 catches up with DirectX 11, plugs into mobile

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